Scienza in Gioco is a non-formal educational project aimed at secondary education institutions in the province of Rome, conceived and proposed by the Adamas Scienza and Science is Cool (SCOOL). The objective of the project is to learn processes of active and conscious participation in the life and choices of the communities to which they belong. Through a process of co-creation of project actions, a network made up of scientific educators, schools and research bodies carries out a scientific in-depth journey on topics related to the well-being of urban communities. With the help of experts, the participating classes dedicate themselves to the collection and analysis of data, deepening their knowledge of their territory and its socio-economic realities, and identifying its strengths and vulnerabilities. This process constitutes the basis for developing concrete intervention proposals to be submitted to the communities, working to involve the local population in a sustainable active citizenship project even beyond the duration of Scienza in Gioco. The students who will participate in the project therefore play an active role throughout its development, from conception to the final phase of sharing the results with the community. In the 2023/2024 school year, the first edition of Scienza in Gioco will be launched , with the objectives of:
Establish a transversal network of stakeholders in the area;
Experiment with the development of Territory Maps linked to the scientific topics addressed;
Experiment with science at local research centers;
Promote the role of schools as "educational hub", promoting and implementing dissemination events aimed at actively involving local communities.